Then I made sure the people in my first room off the vault entrance (water treatment) had 6 dwellers. Then I made sure everyone had at least guns doing 7 damage on average. My first room off the vault entrance is a water treatment center, and I load that up with level 1s that don't die.įirst, I stopped population at 60 on a normal game (in survival I think they show up at 45, so you'd stop at 44 there). but they still shouldn't die IF you move hurt dwellers out. "but i don't have any hit points on level 1 dwellers" you can avoid leveling your dwellers that you keep in your vault. so your highest level dwellers will hopefully be out exploring. Far as i know external events (raiders, deathclaws, feral ghouls) are affected by the average level of dwellers actually in the vault.
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